Tuesday, 14 April 2015

Storyboard




Shot List
 
1.       Zombie is in dark, rushes forward towards camera when lights are turned on.
2.       (Medium-Close) of chains being pulled taught.
3.       Close-up of Zombie
4.       Scientist enters to the left of the camera. And begins first lines. (Medium- Wide)   
           Long takes from   locked of tripod.
5.       Close ups following the scientist pointing at the heart, stomach and lungs and then the brain.
6.       Close up of the scientist as he is addressing the camera.
7.       Trolley is wheeled into shot from the left.
8.       Scientist moves to trolley.
9.       Close up of the trolley.
10.   Scientist picks up the baseball bat. Wide medium shot.  Waving the bat around.
11.   Close up of bat held in hand.
12.   Puts the bat back onto the trolley.
13.   Picks up the knife (close up ) and moves over to the zombie.
14.   Close up and medium of the zombie clawing towards him.
15.   Close up of the knife strike past the zombie’s eye.
16.   He moves back to the centre, near the trolley and puts the knife down.
17.   Close up of the Molotov bottle.
18.   Medium of scientist talking about the Molotov.
19.   The scientist picks up the machine gun off the trolley. Close up.
20.   Scientist holds the gun out in front of him.
21.   Close ups of zombie.
22.    Close up of gun being loaded. And extreme close up of the fire rate being switched to single fire.
23.   Over  the shoulder shot of scientist aiming at zombie.
24.   Close up of him aiming, and shooting the zombie.
25.   Zombie dying mid
26.   Zombie dying close up.
27.   Zombie’s body hits the floor.
28.   Scientist end line. Mid 
 

Soundtrack Research

We've decided to use this video for part of our soundtrack:

we decided to choose this as our soundtrack because we found that a creepy nursery rhyme
created an uncomfortable feeling for our audience, which is what we were hoping to achieve 
as if fit well with our zombie horror genre.
Additionally, by choosing a well know children's nursery rhyme, it suggested a loss of innocence, 

which further added to the uncomfortable and tense feeling we were trying to create the nursery 
rhyme is called'Hush little Baby' which implies the innocence. The soundtrack is played throughout 
the film trailer to create that suspense and the feeling of something bad is going to 
happen as the soundtrack
is so quite and  dull.

Tuesday, 17 March 2015

Evaluation Activity 3 - Audience Feedback

Evaluation Activity 3 - Audience Feedback



What have you learned from your audience feedback?

From getting feedback from our audience, we have learned different things about what we did well in our trailer, and what could be improved on.

Firstly, it was mentioned that we adhered to the conventions of a typical zombie film, using the mise en scéne - the abandoned, disused cars to show the post-apocalyptic style, and Avraj's character attacking the "do not cross" line - to effectively portray the zombie style. We chose the location as we thought that the whole place was suitable to use with the abandoned buildings and the forest cover adds to the "scary" surroundings, as we would associate forests with horror films where something bad would happen.

The fast paced, flashbacks at the end were also mentioned as well used, in these shots we aimed to show the audience that something happened during the film that made Avraj into a zombie. this means that audience members are drawn to watch the movie, as they want to know what happened to him, which we successfully created, as our audience feedback members pointed out. However, it was also mentioned that we should increase the pace of our shots throughout the rest of the trailer, although we realised that this would have made it slightly more exciting and tense, this would not have fit with the slow, spooky style of music that we used. Also, having fast paced shots at the end of the trailer, meant we were able to add the 'terror glissando' effect, which made the end of our trailer much more exciting and meant it was able to give the audience just the right amount of tense, exciting few seconds, which i think would not have had the same effect if we had faster paced shots earlier on in the trailer and faster music.

Monday, 9 March 2015

Evaluation Activity 1 - Screen Grab 9 - Titles - Names



The simple white text on the black background makes the name really stand out, as if we wanted the audience to notice who the actor is, which would mean people may want to watch the film, as it has this specific actor in it, we have made all the titles the same as this, simple and easy to identify, so that the audience has time to read the title without any distractions in the background which may lead to the title not being read. The thin text also makes the title simple, with no complications that would endanger the title of being misread or missed by the audience. The font also shows small sharp points on each letter, reinforcing the thrilling, fast paced shots and it is also appropriate to the genre of which our trailer is - horror.

Evaluation Activity 1 - Screen Grab 7 and 8 - Camerawork/Props



These two shots show the prop we used in our trailer, the gun. It is a paintball gun, rather than a fake, plastic gun, which made it look much more realistic as it is actually used as a gun. Also, the size of the gun reflects the power the protagonist has, showing him as masculine and dominant. These shots also show areas in our trailer where i believe we have used camerawork effectively. The bottom shot shows an almost first person shooter like shot, where we can see where the gun is pointing into the background, looking for the zombie, this makes it clearer for the audience to see what is going on, rather than if we had the protagonist in the shot, which may have distracted the viewers from the main point of the shot, to search for the zombie. The top shot shows a birds eye view of the gun, while he is loading it. This shows the threat to the zombie that he presents, as a loaded gun of that size can be very dangerous, and it also shows the intention of the protagonist is to kill the zombie. Both of these shots show how important the gun is in our trailer, which adds to the anticipation of what will happen as the trailer proceeds.

Evaluation Activity 1 - Screen Grab 6 - Camerawork and Editing


This screen grab shows the antagonist trying to reach up to the protagonist, who is in a high place behind the camera. Looking down on the antagonist gives the protagonist a large amount of power and it makes the audience look down on the zombie as a threat. The bottom left hand corner of the picture shows a ledge, which shows the audience where the protagonist is situated. which gives them an idea of what the area around them is like, meaning they can almost picture the situation, which they feel they are part of.